I also tried changing diffuse boost value of that and surounding walls and assests but still nothing.
Unreal engine 4 light leaks from wall to another.
Directional light intensity is 5 and spotlight intensity is 1.
Also setting the light build to production lighting may fix the light leaking as well.
I did two things just to make sure.
I get sunlight leaks in seemingly random corners of rooms.
In preview build i tend to get light that leaks in corners.
Unreal engine is the world s most open and advanced real time 3d creation tool.
They occur with static and brush meshes.
Help how to solve light leaking through the wall.
It doesn t matter if the mesh uses 2 sided lighting.
I have some torches on a wall but you can see the light from the lower room space glowing up the wall even though there is a floor between them.
Sometimes point lights shine through walls to varying degrees.
Leaks happen with dynamic and static lighting.
Leaks happen with production value lighting and a lowered static lighting level.
Continuously evolving to serve not only its original purpose as a state of the art game engine today it gives creators across industries the freedom and control to deliver cutting edge content interactive experiences and immersive virtual worlds.
Ok so the issue i m having now is light leaking.
This is a quick fix for the light bleed that i was having a while ago.
Help i am working on a interior scene where i have one stationary directional light there is a lot of light leak on the edges of the mesh even after creating separate lightmap uv channel with snapping to the grid.
The ao contrast settings may be too high in the lightmass settings.