Published on nov 2 2017 you have a point light source behind some walls.
Unity light goes through walls.
Now the light will not affect the object.
The real solution would be to create walls with actual depth so it gives the shadow bias some room to work.
Light going through wall unity answers unity is the ultimate game development platform.
That s why shadows exist.
Use unity to build high quality 3d and 2d games deploy them across mobile desktop vr ar consoles or the web and connect with loyal and enthusiastic players and customers.
In that case you ll need to be a bit more clever.
My level has high walls all around it and what i want is for the 1st person controller to just bump into the walls without going through it i created the level before i heard you need to tick the generate colliders so i ticked that doesnt affect the level thats out it will make colliders but i will have to start it all over again.
You can simulate this in shaders or use raycasts to see if the light is behind a wall.
For his situation and scene what worked best we thought was to simply set a floor2 layer on the other side of the wall and disable that layer for that light.
These options have obvious edge cases that can t be easily resolved.
Then click on your light click on the culling mask dropdown then uncheck the layer the object is on.
Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling.
The layers are the dropdown box in the upper right of the inspector.
Otherwise lights will go right through the backfaces by default.
Shadows are the obvious answer however i assume you are using lite and that s not an option.